Gil Head

I think it's time for me to get back doing some roll playing...

Until a year or so ago I did some roll playing (as in the pen and paper kind) in a with a small group.  For various reasons, I stepped out of that group and haven't really thought about it very much since then.  I'm at that point now where I think I'd like to do a bit more of it, though.

Not long ago, I tried a bit of a test-run of a scenario I came up with for a game in a world of my construction.  Ultimately, I'm not sure I entirely liked the world, though I could potentially be tempted back into it.

That being said, over the past week, I had an idea for a world setting which I think would work well.  I can immediately imagine some scenarios the characters would have to deal with and what they might have available to them to resolve their problems.  It's a post apocalyptic world, far enough after the apocalypse that technology is returning and, at least the area it's set (South America) has a reasonably good quality of living.

The caveat, though, is that in the destruction of much of the world, the demons woke up from their nap.  They battled it out using mortals as their pawns for decades after the war which lead to their awakening, but even that threat is long dead now.  A few demons still stir, but they tend to not venture into the mortal world anymore.

There are those who worship them, though, and much of the power base of the new government is ultimately under the control of these secret orders.  The city in which this is set is on the border of the territory of two such demons, their orders in a "quiet war," subtly working to take each other down.

I envision this not unlike the Shadowrun world where the players are playing characters of, at best, "questionable morality."  It could work with them as freelance mercenaries, criminals who happen to fall into the grasps of one of these orders, or even active members of the orders or their front corporations. The characters would be basically human, though I'm still working out some aspects which would allow characters to be "not QUITE human" if they desire. There are certainly some very demonic creatures in this world, though if players wanted to get to that point, it would take a bit of time.

I'd like to find some people interested in playing in this world, probably starting up sometime after New Years.  In an ideal world, this would contain people who could meet face to face in the Seattle area once a week, but I'd be willing to do it through some online forum (video chat, etc...) as well.  I'm around half-way through writing up the world description and have figured out how to fit the mechanics of this world into an open mechanics system.  (In fact, they fit fairly well...)

So, either online or in-person, would anyone be interested in giving this a shot next year?